RS-13828Community server
Joe's Server
Offline 143.105.191.94:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Joe's Server?
Currently, Joe's Server is offline; the last sighting was 13 days 2 hours ago.
How is Joe's Server ranked?
Ranked #13,828 on seven-day player hours, Joe's Server is in the top 60% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Joe's Server?
These Top Rust Servers lists count Joe's Server among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Joe's Server?
gmrust (Game mode): Standard survival, as in Rust; mp500 (Max players): Player slots: 500; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags Joe's Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on Joe's Server?
A procedural map, created by the game, is in use on Joe's Server.
What does Joe's Server run for rules and settings?
You will not find a gather rate in the name Joe's Server. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is Joe's Server on?
On Windows, Joe's Server operates Rust network protocol 2634 and build 166494. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Joe's Server?
A region is not published by Joe's Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 143.105.191.94:28015.
Is Joe's Server currently online?
The server Joe's Server is down at the moment, with its last appearance 13 days 2 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe cycle
When does Joe's Server wipe?
The record holds too few wipes to determine Joe's Server's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 6 hours ago.
Connection
What are the steps to join Joe's Server?
To connect manually, open the console with F1 and type client.connect 143.105.191.94:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.