RS-15448Community server
Kyle's SeaSkull Server
Offline 143.105.21.163:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Kyle's SeaSkull Server?
Kyle's SeaSkull Server is offline at this moment; the last signal was 27 days 9 hours ago.
Where does Kyle's SeaSkull Server sit in the rankings?
The last seven days of player hours place Kyle's SeaSkull Server at #15,448, in the top – of ranked servers.
Tags, lists, and filters
Where does Kyle's SeaSkull Server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Kyle's SeaSkull Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Kyle's SeaSkull Server?
The game's server browser reads the tags that Kyle's SeaSkull Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What settings and rules does Kyle's SeaSkull Server use?
You will not find a gather rate in the name Kyle's SeaSkull Server. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is active.
Server info
What is the Rust version on Kyle's SeaSkull Server?
Rust network protocol 2633 and build 163794 is what Kyle's SeaSkull Server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Kyle's SeaSkull Server be found?
A region is not published by Kyle's SeaSkull Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 143.105.21.163:28015.
Is Kyle's SeaSkull Server currently online?
Kyle's SeaSkull Server is offline now; the last time it was seen was 27 days 9 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 17 September 2026.
Wipe cycle
How often does Kyle's SeaSkull Server wipe?
Not enough wipe data exists yet to identify the rhythm of Kyle's SeaSkull Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 12 hours ago.
How to join
What is the process to join Kyle's SeaSkull Server?
To connect, start Rust, hit F1, and enter client.connect 143.105.21.163:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.