RS-13350Community server
server_name
Offline 144.31.2.16:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on server_name?
Currently, server_name is offline; the last sighting was 27 days 11 hours ago.
Where does server_name sit in the rankings?
The last seven days of player hours place server_name at #13,350, in the top – of ranked servers.
Server tags and lists
Where does server_name show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find server_name: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on server_name?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164434 (Build): Running game build 164434; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags server_name publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on server_name?
A procedural map, created by the game, is in use on server_name.
What settings and rules does server_name use?
The name server_name does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server details
What is the Rust version on server_name?
Rust network protocol 2633 and build 164434 is what server_name runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for server_name?
A region is not published by server_name. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 144.31.2.16:28015.
What is the uptime of server_name?
server_name is offline now; the last time it was seen was 27 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 16 September 2026.
Wipe details
On what schedule does server_name wipe?
Too few wipes are recorded for server_name to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 27 days 13 hours ago.
Connection
What are the steps to join server_name?
To connect, start Rust, hit F1, and enter client.connect 144.31.2.16:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.