RS-15121Community server
Rust @ rust.localdomain
Offline 144.6.128.104:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Rust @ rust.localdomain?
Rust @ rust.localdomain is offline at this moment; the last signal was 30 days 3 hours ago.
What is the ranking of Rust @ rust.localdomain?
On player hours across seven days, Rust @ rust.localdomain is #15,121, inside the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Rust @ rust.localdomain?
On these Top Rust Servers lists you will find Rust @ rust.localdomain: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Rust @ rust.localdomain?
Published by Rust @ rust.localdomain for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on Rust @ rust.localdomain?
Rust @ rust.localdomain uses a procedural map, which the game generates.
What does Rust @ rust.localdomain run for rules and settings?
The name Rust @ rust.localdomain does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
About the server
What version is Rust @ rust.localdomain running?
Rust @ rust.localdomain uses Rust network protocol 2633 and build 163794 with Linux as its system. The protocol must match for you to join; Steam will update your game.
Where can Rust @ rust.localdomain be found?
A region is not published by Rust @ rust.localdomain. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 144.6.128.104:28015.
What is the uptime of Rust @ rust.localdomain?
Currently offline is Rust @ rust.localdomain, last seen 30 days 3 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
On what schedule does Rust @ rust.localdomain wipe?
Too few wipes are recorded for Rust @ rust.localdomain to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days ago.
Connection
What are the steps to join Rust @ rust.localdomain?
To connect manually, open the console with F1 and type client.connect 144.6.128.104:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.