RS-15254Community server
test
Offline 145.224.72.110:20000 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on test?
test is offline at this moment; the last signal was 4 days 21 hours ago. Over seven days it averaged 0, and the highest point was 1.
How is test ranked?
The last seven days of player hours place test at #15,254, in the top 69% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry test?
On these Top Rust Servers lists you will find test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on test?
A procedural map, created by the game, is in use on test.
What does test run for rules and settings?
You will not find a gather rate in the name test. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is inactive.
Server info
What is the Rust version on test?
test uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of test?
There is no region published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 145.224.72.110:20000 is its address.
How reliable is test?
Currently offline is test, last seen 4 days 21 hours ago. Across the last 4 full days, it was online for 0 of 96 hours, or 0%. Its first appearance in Top Rust Servers was on 9 October 2026.
Wipe schedule
On what schedule does test wipe?
Too few wipes are recorded for test to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 21 hours ago.
How to join
What is the process to join test?
Use the console: open Rust, press F1, and type client.connect 145.224.72.110:20000. Or simply click Launch Rust here; it opens the game through Steam and connects you.