RS-12176Community server
test
Offline 145.224.72.90:20000 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on test?
test is offline at this moment; the last signal was 6 days 11 hours ago. Over seven days it averaged 1, and the highest point was 1.
How is test ranked?
On player hours across seven days, test is #12,176, inside the top 55% of all ranked servers.
Tags, lists, and filters
Where does test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on test?
test uses a procedural map, which the game generates.
Which settings and rules apply on test?
No gather rate is given in the name test. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC anti-cheat is inactive.
Server info
What version is test running?
test uses Rust network protocol 2634 and build 167058 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for test?
No region is published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 145.224.72.90:20000.
Is test currently online?
test is offline now; the last time it was seen was 6 days 11 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. The first time Top Rust Servers saw it was on 7 October 2026.
Wipe details
On what schedule does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 10 hours ago.
Joining the server
How can I connect to test?
Use the console: open Rust, press F1, and type client.connect 145.224.72.90:20000. Or simply click Launch Rust here; it opens the game through Steam and connects you.