RS-15960Community server
TEST
Offline 146.158.112.203:28015 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:20 UTC21h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on TEST?
Currently, TEST is offline; the last sighting was 21 hours ago. Over the past seven days, the average player count was 0.
Where does TEST sit in the rankings?
The last seven days of player hours place TEST at #15,960, in the top 71% of ranked servers.
Tags, lists, and filters
Where does TEST appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TEST: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on TEST?
A procedural map, created by the game, is in use on TEST.
What does TEST run for rules and settings?
The name TEST does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server info
What Rust version is TEST on?
On Windows, TEST operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can TEST be found?
There is no region published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 146.158.112.203:28015.
What is the uptime of TEST?
TEST is offline now; the last time it was seen was 21 hours ago. It was first observed by Top Rust Servers on 13 October 2026.
Wipe details
On what schedule does TEST wipe?
Not enough wipe data exists yet to identify the rhythm of TEST. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 hours ago.
Connection
What is the process to join TEST?
To connect, start Rust, hit F1, and enter client.connect 146.158.112.203:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.