RS-14550Community server
Local Test Server
Offline 147.92.98.181:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Local Test Server?
Local Test Server is offline at this moment; the last signal was 30 days 10 hours ago.
What is the ranking of Local Test Server?
Ranked #14,550 on seven-day player hours, Local Test Server is in the top – of all ranked servers.
Tags and filters
Where does Local Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Local Test Server among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Local Test Server?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags Local Test Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on Local Test Server?
Local Test Server uses a procedural map, which the game generates.
Which settings and rules apply on Local Test Server?
You will not find a gather rate in the name Local Test Server. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC off.
Server details
What version is Local Test Server running?
Rust network protocol 2633 and build 163794 is what Local Test Server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can Local Test Server be found?
There is no region published by Local Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 147.92.98.181:28015.
What is the uptime of Local Test Server?
The server Local Test Server is down at the moment, with its last appearance 30 days 10 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
When does Local Test Server wipe?
The record holds too few wipes to determine Local Test Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 3 hours ago.
Connection
What are the steps to join Local Test Server?
To connect, start Rust, hit F1, and enter client.connect 147.92.98.181:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.