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Live Servers11,785 Players85,442 Populated4,200 Fresh wipes · 3h168 Scanevery 5 min

RS-2125PvE server

FAR: Chill PvE [EU Biweekly]

Online EU 147.93.126.229:28015 checked 14m ago

biweekly wipes vanillacarbonpve
Connect
Players now
2/ 50
4% full
7-day average
3
peak 10
Rank
#2,125
top 10% · #798 in EU
Last wipe
12d ago
biweekly schedule
Next wipe
T− 1d 22h
Thu 15 Oct, 18:14 UTC
Light curve

Players

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 10% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:14 UTC, in 1d 22h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. T− 1d 22hThu 15 Oct, 18:14 UTC
  2. T− 15d 22hThu 29 Oct, 18:14 UTC
  3. T− 22d 23hThu 5 Nov, 19:00 UTCFW
  4. T− 29d 22hThu 12 Nov, 18:14 UTC
  5. T− 43d 22hThu 26 Nov, 18:14 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 43 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:14 UTC FW12d ago 12 – running 0
Thu 17 Sep, 18:17 UTC26d ago 18 halved by day 6 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] is showing 2 players on 50 slots right now. Over seven days it averaged 3, and the highest point was 10. At 16:00 UTC it was busiest in the last 48 hours, averaging 6 players.

How is FAR: Chill PvE [EU Biweekly] ranked?

In Europe, FAR: Chill PvE [EU Biweekly] is #798 on seven-day player hours, with #2,125 overall and a top 10% position among ranked servers.

Tags and filters

Where does FAR: Chill PvE [EU Biweekly] appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include FAR: Chill PvE [EU Biweekly]: Best EU Rust servers, Best Rust community servers, Top Rust PvE servers and Top vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on FAR: Chill PvE [EU Biweekly]?

Published by FAR: Chill PvE [EU Biweekly] for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts5 (Group limit): No more than 5 players per team; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes every fortnight; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): The server browser lists it under Europe. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] runs a procedural map of size 4,250 with seed 781573423, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on FAR: Chill PvE [EU Biweekly]?

You will not find a gather rate in the name FAR: Chill PvE [EU Biweekly]. A group holds at most 5 players. It runs pve, fighting between players is off. The server browser shows it under Community. Carbon plugins are in use. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. The server runs with VAC on.

About the server

What is the Rust version on FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] uses Rust network protocol 2634 and build 167398 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Is FAR: Chill PvE [EU Biweekly] lag-free?

Its average server fps over the last 48 hours was 45, with a low of 9. Its entity count reached 123,585, including buildings, deployables and all other objects. At its highest, it consumed 4,501 MB of memory. Players feel lag when fps drops and entities increase.

What is the location of FAR: Chill PvE [EU Biweekly]?

Its EU tag is how FAR: Chill PvE [EU Biweekly] lists itself in Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 147.93.126.229:28015.

How reliable is FAR: Chill PvE [EU Biweekly]?

Right now, FAR: Chill PvE [EU Biweekly] is up and running. Based on the uptime it reports, the last restart was roughly 18 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on FAR: Chill PvE [EU Biweekly]?

Recent wipes saw an average peak of 15 players at their busiest. 43 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 6.

When does FAR: Chill PvE [EU Biweekly] wipe?

Since too few wipes are on file to confirm the schedule for FAR: Chill PvE [EU Biweekly], the prediction is based on its tag. The upcoming wipe is set for Thursday 15 October at 18:14 UTC. The present world has been live since 12 days 1 hours ago. A fortnightly wipe schedule appears in its tags.

How to join

What is the process to join FAR: Chill PvE [EU Biweekly]?

Use the console: open Rust, press F1, and type client.connect 147.93.126.229:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you. For its site, go to https://discord.com/invite/ZTSQ43gcGV.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^y,^b,^v,EU,^p,gmrust,cs167398,ts5

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players There are 50 slots.
ts5
Group limit No more than 5 players per team.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167398
Build Running game build 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly It wipes every fortnight.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^y
Carbon Carbon is the plugin framework in use.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.