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Live Servers11,579 Players48,614 Populated3,358 Fresh wipes · 3h105 Scanevery 5 min

RS-15977Community server

A Shockbyte x Discord Production Rust Server

Offline 148.113.3.210:26158 checked 5d ago

Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,977
top 71%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:40 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is offline at this moment; the last signal was 5 days 17 hours ago. Over the past seven days, the average player count was 0.

How is A Shockbyte x Discord Production Rust Server ranked?

On player hours across seven days, A Shockbyte x Discord Production Rust Server is #15,977, inside the top 71% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry A Shockbyte x Discord Production Rust Server?

These Top Rust Servers lists count A Shockbyte x Discord Production Rust Server among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): There are 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): Running game build 167058; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500, seed 50000, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does A Shockbyte x Discord Production Rust Server use?

No gather rate is given in the name A Shockbyte x Discord Production Rust Server. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. The server runs with VAC on.

Server details

What is the Rust version on A Shockbyte x Discord Production Rust Server?

Rust network protocol 2634 and build 167058 is what A Shockbyte x Discord Production Rust Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Where can A Shockbyte x Discord Production Rust Server be found?

There is no region published by A Shockbyte x Discord Production Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 148.113.3.210:26158 is its address.

Is A Shockbyte x Discord Production Rust Server currently online?

The server A Shockbyte x Discord Production Rust Server is down at the moment, with its last appearance 5 days 17 hours ago. It spent 30 of the last 168 hours online across 7 days, giving 18% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What happens on wipe day on A Shockbyte x Discord Production Rust Server?

Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.

How often does A Shockbyte x Discord Production Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of A Shockbyte x Discord Production Rust Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 5 days 23 hours ago.

Joining the server

What are the steps to join A Shockbyte x Discord Production Rust Server?

To connect manually, open the console with F1 and type client.connect 148.113.3.210:26158. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players There are 40 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167058
Build Running game build 167058.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.