RS-15464Community server
TestServer
Offline 149.202.227.169:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on TestServer?
Currently, TestServer is offline; the last sighting was 28 days 23 hours ago.
What is the ranking of TestServer?
Ranked #15,464 on seven-day player hours, TestServer is in the top – of all ranked servers.
Server tags and lists
Where does TestServer show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find TestServer: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): Player slots: 3; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags TestServer publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on TestServer?
TestServer uses a procedural map, which the game generates.
Which settings and rules apply on TestServer?
No gather rate is given in the name TestServer. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server info
What version is TestServer running?
On Linux, TestServer operates Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
What is the location of TestServer?
There is no region published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 149.202.227.169:28015.
How reliable is TestServer?
Currently offline is TestServer, last seen 28 days 23 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
When does TestServer wipe?
The record holds too few wipes to determine TestServer's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 41 days 2 hours ago.
Joining the server
How can I connect to TestServer?
To connect manually, open the console with F1 and type client.connect 149.202.227.169:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.