RS-13034Community server
Local Test Server
Offline 149.22.84.151:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Local Test Server?
Currently, Local Test Server is offline; the last sighting was 30 days 7 hours ago.
What is the ranking of Local Test Server?
The last seven days of player hours place Local Test Server at #13,034, in the top – of ranked servers.
Tags, lists, and filters
Where does Local Test Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Local Test Server among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags Local Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on Local Test Server?
Local Test Server uses a procedural map, which the game generates.
What does Local Test Server run for rules and settings?
You will not find a gather rate in the name Local Test Server. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC off.
Server info
What version is Local Test Server running?
Rust network protocol 2633 and build 163794 is what Local Test Server runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the location of Local Test Server?
A region is not published by Local Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 149.22.84.151:28015.
Is Local Test Server currently online?
The server Local Test Server is down at the moment, with its last appearance 30 days 7 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
How often does Local Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Local Test Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 36 days 2 hours ago.
Joining the server
What are the steps to join Local Test Server?
To connect, start Rust, hit F1, and enter client.connect 149.22.84.151:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.