RS-15010Community server
Local Benchmark
Offline 149.50.190.135:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Local Benchmark?
Currently, Local Benchmark is offline; the last sighting was 24 days 5 hours ago.
What is the ranking of Local Benchmark?
On player hours across seven days, Local Benchmark is #15,010, inside the top – of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Local Benchmark?
These Top Rust Servers lists include Local Benchmark: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Benchmark?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164530 (Build): Running game build 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags Local Benchmark publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Local Benchmark?
Local Benchmark uses a procedural map, which the game generates.
What does Local Benchmark run for rules and settings?
The name Local Benchmark does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server info
What is the Rust version on Local Benchmark?
Local Benchmark uses Rust network protocol 2633 and build 164530 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Local Benchmark?
A region is not published by Local Benchmark. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 149.50.190.135:28015.
What is the uptime of Local Benchmark?
The server Local Benchmark is down at the moment, with its last appearance 24 days 5 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 20 September 2026.
Wipe cycle
How often does Local Benchmark wipe?
Too few wipes are recorded for Local Benchmark to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 24 days 5 hours ago.
How to join
What are the steps to join Local Benchmark?
Use the console: open Rust, press F1, and type client.connect 149.50.190.135:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.