RS-15885Community server
typical
Offline 15.204.83.240:21006 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on typical?
Currently, typical is offline; the last sighting was 33 hours ago. Over the past seven days, the average player count was 0.
Where does typical sit in the rankings?
On player hours across seven days, typical is #15,885, inside the top 72% of all ranked servers.
Tags, lists, and filters
Where does typical show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count typical among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on typical?
Published by typical for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on typical?
A procedural map, created by the game, is in use on typical.
Which settings and rules apply on typical?
No gather rate is given in the name typical. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server details
What version is typical running?
typical uses Rust network protocol 2634 and build 167398 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for typical?
No region is published by typical. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 15.204.83.240:21006 is its address.
Is typical currently online?
Currently offline is typical, last seen 33 hours ago. It spent 59 of the last 144 hours online across 6 days, giving 41% uptime. Its first appearance in Top Rust Servers was on 8 October 2026.
Wipe cycle
How often does typical wipe?
The record holds too few wipes to determine typical's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days ago.
How to join
What is the process to join typical?
To connect manually, open the console with F1 and type client.connect 15.204.83.240:21006. Or click Launch Rust on this page to open Rust through Steam and connect directly.