RS-15903Community server
typical TESTq
Offline 15.204.83.240:28017 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is typical TESTq?
Currently, typical TESTq is offline; the last sighting was 3 days 20 hours ago. Over the past seven days, the average player count was 0.
How is typical TESTq ranked?
The last seven days of player hours place typical TESTq at #15,903, in the top 72% of ranked servers.
Tags, lists, and filters
Where does typical TESTq appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include typical TESTq: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on typical TESTq?
The game's server browser reads the tags that typical TESTq publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): It has 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on typical TESTq?
A procedural map, created by the game, is in use on typical TESTq.
What settings and rules does typical TESTq use?
No gather rate is given in the name typical TESTq. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What is the Rust version on typical TESTq?
Rust network protocol 2634 and build 167398 is what typical TESTq runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for typical TESTq?
No region is published by typical TESTq. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 15.204.83.240:28017 is its address.
What is the uptime of typical TESTq?
Currently offline is typical TESTq, last seen 3 days 20 hours ago. It spent 1 of the last 144 hours online across 6 days, giving 1% uptime. Its first appearance in Top Rust Servers was on 7 October 2026.
Wipe cycle
How often does typical TESTq wipe?
Not enough wipe data exists yet to identify the rhythm of typical TESTq. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 13 hours ago.
How to join
What are the steps to join typical TESTq?
To connect manually, open the console with F1 and type client.connect 15.204.83.240:28017. Or click Launch Rust on this page to open Rust through Steam and connect directly.