RS-13349Community server
TroubleChute
Offline 150.228.105.125:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TroubleChute?
TroubleChute is offline at this moment; the last signal was 28 days 7 hours ago.
Where does TroubleChute sit in the rankings?
The last seven days of player hours place TroubleChute at #13,349, in the top – of ranked servers.
Server tags and lists
Where does TroubleChute appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TroubleChute: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on TroubleChute?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags TroubleChute publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
What settings and rules does TroubleChute use?
You will not find a gather rate in the name TroubleChute. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC on.
About the server
What is the Rust version on TroubleChute?
On Windows, TroubleChute operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TroubleChute?
A region is not published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 150.228.105.125:28015 is its address.
What is the uptime of TroubleChute?
The server TroubleChute is down at the moment, with its last appearance 28 days 7 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 16 September 2026.
Wipe cycle
When does TroubleChute wipe?
Not enough wipe data exists yet to identify the rhythm of TroubleChute. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 28 days 9 hours ago.
Connection
What is the process to join TroubleChute?
To connect, start Rust, hit F1, and enter client.connect 150.228.105.125:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.