RS-11630Community server
Tests
Offline 151.251.214.114:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Tests?
Currently, Tests is offline; the last sighting was 24 hours ago. A seven-day average of 1 players was reached, peaking at 1. The busiest point in the last 48 hours was 10:00 UTC, when it averaged 1 players.
Where does Tests sit in the rankings?
The last seven days of player hours place Tests at #11,630, in the top 53% of ranked servers.
Tags, lists, and filters
Where does Tests appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Tests among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Tests?
The game's server browser reads the tags that Tests publishes: gmrust (Game mode): Standard survival, as in Rust; mp500 (Max players): There are 500 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on Tests?
A procedural map of size 4,500 with seed 1234567, created by the game, is in use on Tests. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on Tests?
The name Tests does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC on.
Server info
What is the Rust version on Tests?
Rust network protocol 2634 and build 167781 is what Tests runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on Tests?
The last 48 hours saw it average 132 server fps, never going under 132. At its peak, it held 120,753 entities: everything from buildings to deployables and more. Its memory use reached 2,644 MB at most. Players feel lag when fps drops and entities increase.
What is the server location for Tests?
There is no region published by Tests. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 151.251.214.114:28015 is its address.
What is the uptime of Tests?
The server Tests is down at the moment, with its last appearance 24 hours ago. Going by its reported uptime, it restarted about 1 hours ago. It was first observed by Top Rust Servers on 14 October 2026.
Wipe details
When does Tests wipe?
Too few wipes are recorded for Tests to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 10 hours ago.
How to join
What is the process to join Tests?
To connect, start Rust, hit F1, and enter client.connect 151.251.214.114:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.