RS-15895Community server
Tests
Offline 151.251.217.107:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Tests?
Currently, Tests is offline; the last sighting was 12 days 5 hours ago.
How is Tests ranked?
The last seven days of player hours place Tests at #15,895, in the top 70% of ranked servers.
Server tags and lists
Where does Tests show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Tests: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Tests?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp500 (Max players): There are 500 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Running game build 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags Tests publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on Tests?
A procedural map, created by the game, is in use on Tests.
Which settings and rules apply on Tests?
No gather rate is given in the name Tests. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What Rust version is Tests on?
On Windows, Tests operates Rust network protocol 2634 and build 166586. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Tests?
A region is not published by Tests. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 151.251.217.107:28015.
How reliable is Tests?
Currently offline is Tests, last seen 12 days 5 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 2 October 2026.
Wipe cycle
When does Tests wipe?
The record holds too few wipes to determine Tests's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 5 hours ago.
Joining the server
How can I connect to Tests?
To connect manually, open the console with F1 and type client.connect 151.251.217.107:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.