RS-14165Community server
Testserver
Online 153.100.177.54:28020 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Testserver?
On 10 slots, Testserver has 1 players at this moment. Over seven days it averaged 1, and the highest point was 1. At 10:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does Testserver sit in the rankings?
The last seven days of player hours place Testserver at #14,165, in the top 64% of ranked servers.
Tags and filters
Where does Testserver show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Testserver: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Testserver?
The game's server browser reads the tags that Testserver publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on Testserver?
A procedural map, created by the game, is in use on Testserver.
What does Testserver run for rules and settings?
The name Testserver does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is active.
Server details
What version is Testserver running?
Testserver uses Rust network protocol 2634 and build 167781 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Testserver?
A region is not published by Testserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 153.100.177.54:28020.
How reliable is Testserver?
Right now, Testserver is up and running. The first time Top Rust Servers saw it was on 14 October 2026.
Wipe cycle
On what schedule does Testserver wipe?
Too few wipes are recorded for Testserver to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 26 hours ago.
Connection
How can I connect to Testserver?
To connect manually, open the console with F1 and type client.connect 153.100.177.54:28020. Or click Launch Rust on this page to open Rust through Steam and connect directly.