RS-15919Community server
RMM-test-live2
Offline 153.66.205.68:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is RMM-test-live2?
RMM-test-live2 is offline at this moment; the last signal was 4 days 9 hours ago. The average over the last seven days comes to 0 players.
How is RMM-test-live2 ranked?
On player hours across seven days, RMM-test-live2 is #15,919, inside the top 72% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry RMM-test-live2?
On these Top Rust Servers lists you will find RMM-test-live2: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RMM-test-live2?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags RMM-test-live2 publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What settings and rules does RMM-test-live2 use?
The name RMM-test-live2 does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server details
What is the Rust version on RMM-test-live2?
RMM-test-live2 uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can RMM-test-live2 be found?
No region is published by RMM-test-live2. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 153.66.205.68:28115 is its address.
What is the uptime of RMM-test-live2?
RMM-test-live2 is offline now; the last time it was seen was 4 days 9 hours ago. Across the last 3 full days, it was online for 0 of 72 hours, or 0%. The first time Top Rust Servers saw it was on 10 October 2026.
Wipe cycle
When does RMM-test-live2 wipe?
Not enough wipe data exists yet to identify the rhythm of RMM-test-live2. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 4 days 9 hours ago.
Joining the server
How can I connect to RMM-test-live2?
To connect, start Rust, hit F1, and enter client.connect 153.66.205.68:28115. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.