RS-14210Community server
Test
Offline 153.66.249.20:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Test?
Currently, Test is offline; the last sighting was 18 days 6 hours ago.
What is the ranking of Test?
The last seven days of player hours place Test at #14,210, in the top 61% of ranked servers.
Server tags and lists
Where does Test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Test among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test?
gmvanilla (Game mode): Vanilla survival mode; mp1 (Max players): It has 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags Test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on Test?
A procedural map, created by the game, is in use on Test.
Which settings and rules apply on Test?
No gather rate is given in the name Test. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC on.
Server info
What version is Test running?
On Windows, Test operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
What is the server location for Test?
No region is published by Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 153.66.249.20:28015.
What is the uptime of Test?
The server Test is down at the moment, with its last appearance 18 days 6 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 26 September 2026.
Wipe schedule
How often does Test wipe?
Not enough wipe data exists yet to identify the rhythm of Test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 18 days 7 hours ago.
How to join
What are the steps to join Test?
To connect manually, open the console with F1 and type client.connect 153.66.249.20:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.