RS-15199Community server
OTCHO
Online 154.243.36.50:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #628 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on OTCHO?
On 50 slots, OTCHO has 0 players at this moment. The average over the last seven days comes to 0 players.
Where does OTCHO sit in the rankings?
On player hours across seven days, OTCHO is #15,199, inside the top 70% of all ranked servers. It is #628 among quad servers.
Tags and filters
Where does OTCHO appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count OTCHO among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
The game's server browser reads the tags that OTCHO publishes: gmsoftcore (Game mode): Softcore ruleset, which is easier; mp50 (Max players): It has 50 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on OTCHO?
OTCHO uses a procedural map, which the game generates.
What settings and rules does OTCHO use?
The name OTCHO does not state a gather rate. A maximum of 4 players per group applies (quad). You play softcore, Facepunch's more forgiving mode: part of your loot is retained. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is active.
About the server
What is the Rust version on OTCHO?
On Linux, OTCHO operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.
Where can OTCHO be found?
A region is not published by OTCHO. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 154.243.36.50:28015.
What is the uptime of OTCHO?
The server OTCHO is currently online. It was first observed by Top Rust Servers on 21 October 2026.
Wipe details
When does OTCHO wipe?
The record holds too few wipes to determine OTCHO's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 18 days 11 hours ago.
How to join
How can I connect to OTCHO?
To connect manually, open the console with F1 and type client.connect 154.243.36.50:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.