RS-15088Community server
OTCHO
Online 154.245.214.209:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #626 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on OTCHO?
On 50 slots, OTCHO has 0 players at this moment. Over the past seven days, the average player count was 0.
What is the ranking of OTCHO?
The last seven days of player hours place OTCHO at #15,088, in the top 70% of ranked servers. In the quad category, it ranks #626.
Tags and filters
Where does OTCHO appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count OTCHO among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How should you read the tags on OTCHO?
Published by OTCHO for the game's server browser to read: gmsoftcore (Game mode): Softcore ruleset, which is easier; mp50 (Max players): Player slots: 50; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on OTCHO?
OTCHO uses a procedural map, which the game generates.
Which settings and rules apply on OTCHO?
You will not find a gather rate in the name OTCHO. Up to 4 players are allowed per group (quad). softcore is the game mode, Facepunch's more forgiving mode: part of your loot is retained. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server details
What version is OTCHO running?
On Linux, OTCHO operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for OTCHO?
There is no region published by OTCHO. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 154.245.214.209:28015.
What is the uptime of OTCHO?
Right now, OTCHO is up and running. The first time Top Rust Servers saw it was on 22 October 2026.
Wipe details
When does OTCHO wipe?
The record holds too few wipes to determine OTCHO's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 19 days 7 hours ago.
Connection
What are the steps to join OTCHO?
To connect, start Rust, hit F1, and enter client.connect 154.245.214.209:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.