RS-15831Community server
OTCHO
Offline 154.249.151.14:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #628 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on OTCHO?
Currently, OTCHO is offline; the last sighting was 3 hours ago. Over the past seven days, the average player count was 0.
How is OTCHO ranked?
On player hours across seven days, OTCHO is #15,831, inside the top 72% of all ranked servers. In the quad category, it ranks #628.
Server tags and lists
Where does OTCHO appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count OTCHO among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on OTCHO?
Published by OTCHO for the game's server browser to read: gmsoftcore (Game mode): It uses the easier softcore ruleset; mp50 (Max players): It has 50 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on OTCHO?
A procedural map, created by the game, is in use on OTCHO.
What does OTCHO run for rules and settings?
No gather rate is given in the name OTCHO. Up to 4 players are allowed per group (quad). It runs softcore, Facepunch's more forgiving mode: part of your loot is retained. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on OTCHO?
Rust network protocol 2634 and build 167781 is what OTCHO runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the location of OTCHO?
A region is not published by OTCHO. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 154.249.151.14:28015.
Is OTCHO currently online?
The server OTCHO is down at the moment, with its last appearance 3 hours ago. Its first appearance in Top Rust Servers was on 14 October 2026.
Wipe details
When does OTCHO wipe?
Not enough wipe data exists yet to identify the rhythm of OTCHO. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 7 hours ago.
Connection
How can I connect to OTCHO?
To connect manually, open the console with F1 and type client.connect 154.249.151.14:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.