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Live Servers11,675 Players61,951 Populated3,737 Fresh wipes · 3h148 Scanevery 5 min

RS-6664Community server

A Shockbyte Rust Server

Online 157.85.85.131:28021 checked 13m ago

Connect
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#6,664
top 30%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct11 Oct12 Oct13 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 09:00 UTC5d ago 1 – running 1
Wed 7 Oct, 10:35 UTC6d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on A Shockbyte Rust Server?

On 20 slots, A Shockbyte Rust Server has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1. At 09:00 UTC it was busiest in the last 48 hours, averaging 1 players.

What is the ranking of A Shockbyte Rust Server?

The last seven days of player hours place A Shockbyte Rust Server at #6,664, in the top 30% of ranked servers.

Tags, lists, and filters

Where does A Shockbyte Rust Server show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find A Shockbyte Rust Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on A Shockbyte Rust Server?

gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): There are 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 1,300, seed 50000, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does A Shockbyte Rust Server use?

No gather rate is given in the name A Shockbyte Rust Server. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is disabled.

Server info

What Rust version is A Shockbyte Rust Server on?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 167058 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Is A Shockbyte Rust Server lag-free?

Over the last two days, it ran at an average of 239 server fps, minimum 234. The maximum entities it carried was 5,916, covering buildings, deployables and the rest. At its highest, it consumed 2,033 MB of memory. Players feel lag when fps drops and entities increase.

Where can A Shockbyte Rust Server be found?

A region is not published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.85.131:28021 is its address.

How reliable is A Shockbyte Rust Server?

Right now, A Shockbyte Rust Server is up and running. Going by its reported uptime, it restarted about 5 days 11 hours ago. Across the last 5 full days, it was online for 111 of 120 hours, or 92%. The first time Top Rust Servers saw it was on 7 October 2026.

Wipe details

What can you expect on wipe day on A Shockbyte Rust Server?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 1 hours in.

When does A Shockbyte Rust Server wipe?

The record holds too few wipes to determine A Shockbyte Rust Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 13 hours ago.

Connection

How can I connect to A Shockbyte Rust Server?

To connect manually, open the console with F1 and type client.connect 157.85.85.131:28021. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp20
Max players There are 20 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167058
Build The game build is 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.