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Live Servers11,523 Players45,149 Populated3,305 Fresh wipes · 3h135 Scanevery 5 min

RS-15886Community server

A Shockbyte Rust Server

Offline 157.85.85.209:26503 checked 1d ago

Connect
Players now
0/ 12
0% full
7-day average
0
peak –
Rank
#15,886
top 72%
Last wipe
13d ago
no schedule published
Next wipe
T− 21d 8h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0123411:0012:0013:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020011:0012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct9 Oct12 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 8h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. T− 21d 8hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:57 UTC FW13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on A Shockbyte Rust Server?

Currently, A Shockbyte Rust Server is offline; the last sighting was 44 hours ago. Over the past seven days, the average player count was 0.

How is A Shockbyte Rust Server ranked?

On player hours across seven days, A Shockbyte Rust Server is #15,886, inside the top 72% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry A Shockbyte Rust Server?

These Top Rust Servers lists include A Shockbyte Rust Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp12 (Max players): Player slots: 12; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 4,500 with seed 2138400164, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does A Shockbyte Rust Server run for rules and settings?

You will not find a gather rate in the name A Shockbyte Rust Server. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on A Shockbyte Rust Server?

Rust network protocol 2634 and build 167781 is what A Shockbyte Rust Server runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does A Shockbyte Rust Server perform?

The last 48 hours saw it average 104 server fps, never going under 86. Its entity count reached 118,547, including buildings, deployables and all other objects. Its memory use reached 3,547 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.85.209:26503.

What is the uptime of A Shockbyte Rust Server?

Currently offline is A Shockbyte Rust Server, last seen 44 hours ago. Going by its reported uptime, it restarted about 1 hours ago. It spent 135 of the last 168 hours online across 7 days, giving 80% uptime. The first time Top Rust Servers saw it was on 1 October 2026.

Wipe cycle

What happens on wipe day on A Shockbyte Rust Server?

Across recent wipes, the busiest times averaged 0 players. The peak of the latest wipe came 0 hours after it began.

How often does A Shockbyte Rust Server wipe?

A single monthly wipe, the force wipe, is all A Shockbyte Rust Server does. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The world it is running now dates from 13 days 12 hours ago.

Connection

How can I connect to A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 157.85.85.209:26503. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp12
Max players Player slots: 12.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.