Top Rust ServersObservatory · live
Live Servers11,669 Players65,297 Populated3,847 Fresh wipes · 3h166 Scanevery 5 min

RS-6396Vanilla server

The Dead Zone

Online 157.85.86.90:28015 checked 11m ago

vanilla
Connect
Players now
1/ 125
1% full
7-day average
0
peak 2
Rank
#6,396
top 29%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct5 Oct7 Oct9 Oct11 Oct13 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:20 UTC10d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is The Dead Zone?

The Dead Zone is showing 1 players on 125 slots right now. Over seven days it averaged 0, and the highest point was 2. Over the last 48 hours, the peak hour was 20:00 UTC, with an average of 0 players.

Where does The Dead Zone sit in the rankings?

On player hours across seven days, The Dead Zone is #6,396, inside the top 29% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry The Dead Zone?

On these Top Rust Servers lists you will find The Dead Zone: Best Rust community servers and Top vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on The Dead Zone?

The game's server browser reads the tags that The Dead Zone publishes: gmrust (Game mode): Standard survival, as in Rust; mp125 (Max players): It has 125 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Running game build 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What map is used on The Dead Zone?

The map on The Dead Zone is procedural, size 5,400, seed 567367, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on The Dead Zone?

No gather rate is given in the name The Dead Zone. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. The server runs with VAC on.

About the server

What is the Rust version on The Dead Zone?

On Linux, The Dead Zone operates Rust network protocol 2634 and build 167398. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on The Dead Zone?

The last 48 hours saw it average 91 server fps, never going under 70. Its entity count reached 162,209, including buildings, deployables and all other objects. Memory usage peaked at 5,563 MB. What players experience as lag comes from low fps and a rising entity count.

What is the server location for The Dead Zone?

There is no region published by The Dead Zone. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.86.90:28015 is its address.

Is The Dead Zone currently online?

The server The Dead Zone is currently online. Based on the uptime it reports, the last restart was roughly 3 days 8 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 3 October 2026.

Wipe details

What happens on wipe day on The Dead Zone?

Across recent wipes, the busiest times averaged 3 players. 29 hours after the latest wipe, the crowd hit its peak.

How often does The Dead Zone wipe?

Too few wipes are recorded for The Dead Zone to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 5 hours ago.

Joining the server

What are the steps to join The Dead Zone?

Use the console: open Rust, press F1, and type client.connect 157.85.86.90:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp125
Max players It has 125 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build Running game build 167398.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.