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Live Servers11,601 Players49,001 Populated3,365 Fresh wipes · 3h106 Scanevery 5 min

RS-15977Community server

Red sun in the sky

Online 157.85.87.241:26318 checked 9m ago

Connect
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,977
top 71%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW12d ago 1 – running 0
Sat 19 Sep, 10:09 UTC24d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC25d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on Red sun in the sky?

Red sun in the sky is showing 0 players on 5 slots right now. The average over the last seven days comes to 0 players.

How is Red sun in the sky ranked?

On player hours across seven days, Red sun in the sky is #15,977, inside the top 71% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Red sun in the sky?

These Top Rust Servers lists include Red sun in the sky: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Red sun in the sky?

Published by Red sun in the sky for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What is the map on Red sun in the sky?

Red sun in the sky runs a procedural map of size 3,500 with seed 471471404, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on Red sun in the sky?

No gather rate is given in the name Red sun in the sky. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.

Server details

What version is Red sun in the sky running?

On Linux, Red sun in the sky operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Is Red sun in the sky lag-free?

The last 48 hours saw it average 153 server fps, never going under 93. The maximum entities it carried was 64,213, covering buildings, deployables and the rest. Its memory use reached 3,325 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Red sun in the sky?

A region is not published by Red sun in the sky. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.87.241:26318 is its address.

Is Red sun in the sky currently online?

Right now, Red sun in the sky is up and running. The uptime it gives suggests a restart around 10 hours ago. It spent 144 of the last 168 hours online across 7 days, giving 86% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What can you expect on wipe day on Red sun in the sky?

Recent wipes saw an average peak of 2 players at their busiest. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 3.

When does Red sun in the sky wipe?

Wipes on Red sun in the sky follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 4 hours ago.

Joining the server

How can I connect to Red sun in the sky?

To connect manually, open the console with F1 and type client.connect 157.85.87.241:26318. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp5
Max players Player slots: 5.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166652
Build Running game build 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.