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Live Servers11,694 Players82,004 Populated4,102 Fresh wipes · 3h166 Scanevery 5 min

RS-11032Community server

A Shockbyte Rust Server

Online 157.85.91.20:24497 checked 10m ago

Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#11,032
top 50%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 01:17 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on A Shockbyte Rust Server?

On 10 slots, A Shockbyte Rust Server has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1. At 16:00 UTC it was busiest in the last 48 hours, averaging 0 players.

What is the ranking of A Shockbyte Rust Server?

On player hours across seven days, A Shockbyte Rust Server is #11,032, inside the top 50% of all ranked servers.

Tags, lists, and filters

Where does A Shockbyte Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count A Shockbyte Rust Server among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,000, seed 1505882643, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does A Shockbyte Rust Server run for rules and settings?

The name A Shockbyte Rust Server does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.

Server details

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167398 is what A Shockbyte Rust Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

What is the performance like on A Shockbyte Rust Server?

Over the last two days, it ran at an average of 184 server fps, minimum 85. Its entity count reached 45,662, including buildings, deployables and all other objects. Its memory use reached 3,347 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the location of A Shockbyte Rust Server?

There is no region published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 157.85.91.20:24497.

How reliable is A Shockbyte Rust Server?

Right now, A Shockbyte Rust Server is up and running. Based on the uptime it reports, the last restart was roughly 2 days 12 hours ago. Across the last 3 full days, it was online for 72 of 72 hours, or 100%. The first time Top Rust Servers saw it was on 10 October 2026.

Wipe cycle

What happens on wipe day on A Shockbyte Rust Server?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in.

When does A Shockbyte Rust Server wipe?

Too few wipes are recorded for A Shockbyte Rust Server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 2 days 14 hours ago.

How to join

How can I connect to A Shockbyte Rust Server?

To connect manually, open the console with F1 and type client.connect 157.85.91.20:24497. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players There are 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.