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Live Servers11,595 Players64,559 Populated3,756 Fresh wipes · 3h137 Scanevery 5 min

RS-15955Community server

A Shockbyte Rust Server

Online 157.85.91.254:27270 checked 9m ago

Connect
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,955
top 72%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.4 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:46 UTC3d ago 0 – running 0
Tue 22 Sep, 16:58 UTC21d ago 1 halved by day 2 18.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is A Shockbyte Rust Server?

A Shockbyte Rust Server is showing 0 players on 1 slots right now. The average over the last seven days comes to 0 players.

How is A Shockbyte Rust Server ranked?

The last seven days of player hours place A Shockbyte Rust Server at #15,955, in the top 72% of ranked servers.

Tags, lists, and filters

Where does A Shockbyte Rust Server appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count A Shockbyte Rust Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,200 with seed 50000, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does A Shockbyte Rust Server use?

No gather rate is given in the name A Shockbyte Rust Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It appears under Community in the server browser and is a community server. The server runs with VAC on.

About the server

What is the Rust version on A Shockbyte Rust Server?

Rust network protocol 2634 and build 167398 is what A Shockbyte Rust Server runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

Is A Shockbyte Rust Server lag-free?

The last 48 hours saw it average 136 server fps, never going under 106. At its peak, it held 55,875 entities: everything from buildings to deployables and more. Its memory use reached 3,619 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the location of A Shockbyte Rust Server?

There is no region published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 157.85.91.254:27270.

Is A Shockbyte Rust Server currently online?

A Shockbyte Rust Server is online at the moment. Based on the uptime it reports, the last restart was roughly 3 days 8 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

What happens on wipe day on A Shockbyte Rust Server?

Recent wipes saw an average peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 2.

How often does A Shockbyte Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of A Shockbyte Rust Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 3 days 10 hours ago.

Joining the server

How can I connect to A Shockbyte Rust Server?

To connect manually, open the console with F1 and type client.connect 157.85.91.254:27270. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.