RS-15901Community server
TrexLuke64
Online 157.85.91.32:24049 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on TrexLuke64?
TrexLuke64 is showing 0 players on 40 slots right now. The average over the last seven days comes to 0 players.
Where does TrexLuke64 sit in the rankings?
The last seven days of player hours place TrexLuke64 at #15,901, in the top 72% of ranked servers.
Server tags and lists
Where does TrexLuke64 appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TrexLuke64: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TrexLuke64?
Published by TrexLuke64 for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on TrexLuke64?
The map on TrexLuke64 is procedural, size 1,500, seed 50000, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does TrexLuke64 use?
You will not find a gather rate in the name TrexLuke64. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What version is TrexLuke64 running?
Rust network protocol 2633 and build 165217 is what TrexLuke64 runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on TrexLuke64?
The last 48 hours saw it average 229 server fps, never going under 215. The maximum entities it carried was 8,256, covering buildings, deployables and the rest. Its memory use reached 4,001 MB at most. Players feel lag when fps drops and entities increase.
What is the server location for TrexLuke64?
No region is published by TrexLuke64. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.91.32:24049 is its address.
What is the uptime of TrexLuke64?
TrexLuke64 is online at the moment. Going by its reported uptime, it restarted about 17 days 19 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 23 September 2026.
Wipe details
On what schedule does TrexLuke64 wipe?
Not enough wipe data exists yet to identify the rhythm of TrexLuke64. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 20 days 23 hours ago.
How to join
How can I connect to TrexLuke64?
To connect manually, open the console with F1 and type client.connect 157.85.91.32:24049. Or click Launch Rust on this page to open Rust through Steam and connect directly.