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Live Servers11,599 Players48,799 Populated3,375 Fresh wipes · 3h106 Scanevery 5 min

RS-14955Community server

A Shockbyte Rust Server

Online 157.85.94.73:25959 checked 9m ago

Connect
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#14,955
top 67%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:34 UTC10d ago 2 – running 2
Fri 2 Oct, 06:41 UTC11d ago 2 – 1 days 0
Sat 26 Sep, 16:40 UTC17d ago 2 halved by day 4 5.6 days 1
Mon 14 Sep, 04:36 UTC29d ago 2 halved by day 1 12.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on A Shockbyte Rust Server?

A Shockbyte Rust Server is showing 0 players on 40 slots right now. Its seven-day average is 0 players, with a peak of 1.

What is the ranking of A Shockbyte Rust Server?

Ranked #14,955 on seven-day player hours, A Shockbyte Rust Server is in the top 67% of all ranked servers.

Tags, lists, and filters

Where does A Shockbyte Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include A Shockbyte Rust Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Shockbyte Rust Server?

The game's server browser reads the tags that A Shockbyte Rust Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What map is used on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does A Shockbyte Rust Server use?

No gather rate is given in the name A Shockbyte Rust Server. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.

Server info

What Rust version is A Shockbyte Rust Server on?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Is A Shockbyte Rust Server lag-free?

Its average server fps over the last 48 hours was 166, with a low of 104. The maximum entities it carried was 48,640, covering buildings, deployables and the rest. Memory usage peaked at 2,940 MB. What players experience as lag comes from low fps and a rising entity count.

What is the location of A Shockbyte Rust Server?

There is no region published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.94.73:25959 is its address.

How reliable is A Shockbyte Rust Server?

The server A Shockbyte Rust Server is currently online. Going by its reported uptime, it restarted about 10 hours ago. Across the last 7 full days, it was online for 144 of 168 hours, or 86%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on A Shockbyte Rust Server?

Across recent wipes, the busiest times averaged 2 players. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 2.5.

How often does A Shockbyte Rust Server wipe?

Wipes on A Shockbyte Rust Server follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 16 hours ago.

Connection

What is the process to join A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 157.85.94.73:25959. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp40
Max players It has 40 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Running game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.