RS-7739Community server
velocity test
Online 157.85.95.152:20000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:59 UTC9d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is velocity test?
On 10 slots, velocity test has 1 players at this moment. Its seven-day average is 0 players, with a peak of 1. At 22:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does velocity test sit in the rankings?
The last seven days of player hours place velocity test at #7,739, in the top 35% of ranked servers.
Tags and filters
Where does velocity test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include velocity test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on velocity test?
Published by velocity test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on velocity test?
velocity test runs a procedural map of size 1,500 with seed 50000, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does velocity test run for rules and settings?
The name velocity test does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC off.
About the server
What Rust version is velocity test on?
Rust network protocol 2634 and build 166652 is what velocity test runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
Is velocity test lag-free?
Its average server fps over the last 48 hours was 237, with a low of 225. At its peak, it held 8,306 entities: everything from buildings to deployables and more. At its highest, it consumed 2,704 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the location of velocity test?
There is no region published by velocity test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.95.152:20000 is its address.
Is velocity test currently online?
Right now, velocity test is up and running. The uptime it gives suggests a restart around 9 days 20 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
What can you expect on wipe day on velocity test?
Across recent wipes, the busiest times averaged 2 players. 2 hours after the latest wipe, the crowd hit its peak.
On what schedule does velocity test wipe?
The record holds too few wipes to determine velocity test's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 21 hours ago.
Joining the server
What is the process to join velocity test?
To connect, start Rust, hit F1, and enter client.connect 157.85.95.152:20000. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.