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Live Servers11,653 Players75,654 Populated3,949 Fresh wipes · 3h164 Scanevery 5 min

RS-9945Community server

A Shockbyte Rust Server

Online 157.85.95.83:28926 checked 14m ago

quad softcore
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#9,945
top 45%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers, and #508 of the quad servers (top 62%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:35 UTC6d ago 1 – running 0
Mon 21 Sep, 16:38 UTC22d ago 2 halved by day 7 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on A Shockbyte Rust Server?

On 10 slots, A Shockbyte Rust Server has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1. At 13:00 UTC it was busiest in the last 48 hours, averaging 0 players.

How is A Shockbyte Rust Server ranked?

On player hours across seven days, A Shockbyte Rust Server is #9,945, inside the top 45% of all ranked servers. In the quad category, it ranks #508.

Tags, lists, and filters

Where does A Shockbyte Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count A Shockbyte Rust Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last week.

How should you read the tags on A Shockbyte Rust Server?

gmsoftcore (Game mode): The mode is softcore, which is easier; mp10 (Max players): There are 10 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): Running game build 167058; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,650, seed 1067453059, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does A Shockbyte Rust Server run for rules and settings?

You will not find a gather rate in the name A Shockbyte Rust Server. quad groups are capped at 4 players. You play softcore, Facepunch's softer mode: you retain some loot. You can fight and raid other players. A community server, it is found under the Community tab. The server runs with VAC on.

Server info

What version is A Shockbyte Rust Server running?

Rust network protocol 2634 and build 167058 is what A Shockbyte Rust Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Is A Shockbyte Rust Server lag-free?

The last 48 hours saw it average 91 server fps, never going under 37. At its peak, it held 74,118 entities: everything from buildings to deployables and more. Memory usage peaked at 4,108 MB. What players experience as lag comes from low fps and a rising entity count.

Where can A Shockbyte Rust Server be found?

No region is published by A Shockbyte Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.95.83:28926.

What is the uptime of A Shockbyte Rust Server?

The server A Shockbyte Rust Server is currently online. Going by its reported uptime, it restarted about 6 days 13 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on A Shockbyte Rust Server?

Across recent wipes, the busiest times averaged 2 players. The peak of the latest wipe came 11 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 7.

On what schedule does A Shockbyte Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of A Shockbyte Rust Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 6 days 14 hours ago.

Joining the server

What is the process to join A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 157.85.95.83:28926. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode The mode is softcore, which is easier.
mp10
Max players There are 10 slots.
ts4
Group limit No more than 4 players per team.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build Running game build 167058.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.