RS-15413Community server
SAC smoke test
Offline 159.250.33.110:28030 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on SAC smoke test?
Currently, SAC smoke test is offline; the last sighting was 27 days 4 hours ago.
What is the ranking of SAC smoke test?
The last seven days of player hours place SAC smoke test at #15,413, in the top – of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry SAC smoke test?
These Top Rust Servers lists include SAC smoke test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on SAC smoke test?
The game's server browser reads the tags that SAC smoke test publishes: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2623 (Protocol): This server runs protocol 2623; match it to connect; cs147942 (Build): Game build: 147942; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $rus4 (Region code): Region code: us4. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on SAC smoke test?
SAC smoke test uses a procedural map, which the game generates.
What does SAC smoke test run for rules and settings?
The name SAC smoke test does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on SAC smoke test?
On Windows, SAC smoke test operates Rust network protocol 2623 and build 147942. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can SAC smoke test be found?
There is no region published by SAC smoke test, though its region code is us4. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 159.250.33.110:28030.
Is SAC smoke test currently online?
SAC smoke test is offline now; the last time it was seen was 27 days 4 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 17 September 2026.
Wipe details
On what schedule does SAC smoke test wipe?
The record holds too few wipes to determine SAC smoke test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 27 days 4 hours ago.
How to join
What are the steps to join SAC smoke test?
To connect manually, open the console with F1 and type client.connect 159.250.33.110:28030. Or click Launch Rust on this page to open Rust through Steam and connect directly.