Top Rust ServersObservatory · live
Live Servers11,651 Players74,928 Populated3,954 Fresh wipes · 3h164 Scanevery 5 min

RS-14447Vanilla server

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 14d ago

monthly wipes vanilla
Connect
Players now
1/ ?
7-day average
0
peak –
Rank
#14,447
top 60%
Last wipe
18d ago
monthly schedule
Next wipe
T− 22d 4h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. T− 22d 4hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC18d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on WhyPlayTestStuff2?

WhyPlayTestStuff2 is offline at this moment; the last signal was 14 days 16 hours ago.

How is WhyPlayTestStuff2 ranked?

The last seven days of player hours place WhyPlayTestStuff2 at #14,447, in the top 60% of ranked servers.

Tags, lists, and filters

Where does WhyPlayTestStuff2 appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find WhyPlayTestStuff2: Best Rust build servers, Rust creative and build servers and Top vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

What is the meaning of the tags on WhyPlayTestStuff2?

Published by WhyPlayTestStuff2 for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): Player slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus4 (Region code): Set to region us4; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^c (Creative): Creative mode: no resource gathering, build freely; ^k (Build server): Design and practise base building. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What is the map on WhyPlayTestStuff2?

WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What does WhyPlayTestStuff2 run for rules and settings?

You will not find a gather rate in the name WhyPlayTestStuff2. The group limit is the game's default of 8 players. build & creative is the game mode, sandbox construction, gathering disabled. It appears under Community in the server browser and is a community server. Vanilla is the term it uses: facepunch's version unaltered: no rate, kit or rule changes. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on WhyPlayTestStuff2?

WhyPlayTestStuff2 uses Rust network protocol 2634 and build 166257 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for WhyPlayTestStuff2?

There is no region published by WhyPlayTestStuff2, though its region code is us4. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 162.142.111.85:28030.

What is the uptime of WhyPlayTestStuff2?

Currently offline is WhyPlayTestStuff2, last seen 14 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 17 September 2026.

Wipe details

What can you expect on wipe day on WhyPlayTestStuff2?

The average busiest count over recent wipes is 1 players. 0 hours into the latest wipe the crowd peaked, and 2 more stood in the queue.

On what schedule does WhyPlayTestStuff2 wipe?

With the force wipe, WhyPlayTestStuff2 resets once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The world it is running now dates from 18 days 20 hours ago. Monthly wipes are declared in its tags.

How to join

What is the process to join WhyPlayTestStuff2?

To connect manually, open the console with F1 and type client.connect 162.142.111.85:28030. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp0
Max players Player slots: 0.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166257
Build The game build is 166257.
ptrak
Networking This uses RakNet, Rust's default network layer.
$rus4
Region code Set to region us4.

Wipe schedule

^m
Monthly A wipe happens every month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Gameplay

^c
Creative Creative mode: no resource gathering, build freely.
^k
Build server Design and practise base building.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.