RS-14447Vanilla server
WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence
Coming wipes
- T− 22d 4hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC18d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on WhyPlayTestStuff2?
WhyPlayTestStuff2 is offline at this moment; the last signal was 14 days 16 hours ago.
How is WhyPlayTestStuff2 ranked?
The last seven days of player hours place WhyPlayTestStuff2 at #14,447, in the top 60% of ranked servers.
Tags, lists, and filters
Where does WhyPlayTestStuff2 appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find WhyPlayTestStuff2: Best Rust build servers, Rust creative and build servers and Top vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What is the meaning of the tags on WhyPlayTestStuff2?
Published by WhyPlayTestStuff2 for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): Player slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus4 (Region code): Set to region us4; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^c (Creative): Creative mode: no resource gathering, build freely; ^k (Build server): Design and practise base building. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on WhyPlayTestStuff2?
WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does WhyPlayTestStuff2 run for rules and settings?
You will not find a gather rate in the name WhyPlayTestStuff2. The group limit is the game's default of 8 players. build & creative is the game mode, sandbox construction, gathering disabled. It appears under Community in the server browser and is a community server. Vanilla is the term it uses: facepunch's version unaltered: no rate, kit or rule changes. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on WhyPlayTestStuff2?
WhyPlayTestStuff2 uses Rust network protocol 2634 and build 166257 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for WhyPlayTestStuff2?
There is no region published by WhyPlayTestStuff2, though its region code is us4. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 162.142.111.85:28030.
What is the uptime of WhyPlayTestStuff2?
Currently offline is WhyPlayTestStuff2, last seen 14 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 17 September 2026.
Wipe details
What can you expect on wipe day on WhyPlayTestStuff2?
The average busiest count over recent wipes is 1 players. 0 hours into the latest wipe the crowd peaked, and 2 more stood in the queue.
On what schedule does WhyPlayTestStuff2 wipe?
With the force wipe, WhyPlayTestStuff2 resets once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, which is the next wipe for this server and all Rust servers. The world it is running now dates from 18 days 20 hours ago. Monthly wipes are declared in its tags.
How to join
What is the process to join WhyPlayTestStuff2?
To connect manually, open the console with F1 and type client.connect 162.142.111.85:28030. Or click Launch Rust on this page to open Rust through Steam and connect directly.