RS-8130Modded server
[JP] Japan Build Server | Creative
Online 162.43.74.201:28025 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 02:50 UTC7d ago | 1 | – | running | 0 |
| Mon 14 Sep, 06:04 UTC29d ago | 2 | halved by day 7 | 22.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on [JP] Japan Build Server | Creative?
[JP] Japan Build Server | Creative is showing 2 players on 20 slots right now. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 11:00 UTC, with an average of 1 players.
What is the ranking of [JP] Japan Build Server | Creative?
Ranked #8,130 on seven-day player hours, [JP] Japan Build Server | Creative is in the top 36% of all ranked servers.
Tags, lists, and filters
Where does [JP] Japan Build Server | Creative show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include [JP] Japan Build Server | Creative: Top modded Rust servers, Best Rust build servers and Rust creative and build servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [JP] Japan Build Server | Creative?
gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): There are 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins are the tags [JP] Japan Build Server | Creative publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on [JP] Japan Build Server | Creative?
The map on [JP] Japan Build Server | Creative is procedural, size 1,500, seed 1337, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.
What does [JP] Japan Build Server | Creative run for rules and settings?
The name [JP] Japan Build Server | Creative does not state a gather rate. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The server runs with VAC on.
About the server
What version is [JP] Japan Build Server | Creative running?
On Linux, [JP] Japan Build Server | Creative operates Rust network protocol 2634 and build 166652. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on [JP] Japan Build Server | Creative?
Its average server fps over the last 48 hours was 229, with a low of 143. Its entity count reached 4,929, including buildings, deployables and all other objects. Its memory use reached 1,389 MB at most. Players feel lag when fps drops and entities increase.
What is the location of [JP] Japan Build Server | Creative?
No region tag is published by [JP] Japan Build Server | Creative, but its name points to Asia. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 162.43.74.201:28025.
Is [JP] Japan Build Server | Creative currently online?
Right now, [JP] Japan Build Server | Creative is up and running. Going by its reported uptime, it restarted about 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
What can you expect on wipe day on [JP] Japan Build Server | Creative?
Across recent wipes, the busiest times averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 7.
How often does [JP] Japan Build Server | Creative wipe?
Too few wipes are recorded for [JP] Japan Build Server | Creative to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days ago.
Connection
How can I connect to [JP] Japan Build Server | Creative?
Use the console: open Rust, press F1, and type client.connect 162.43.74.201:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you.