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Live Servers11,689 Players85,290 Populated4,160 Fresh wipes · 3h158 Scanevery 5 min

RS-14289Community server

A Rust Server

Online 166.1.144.13:25957 checked 7m ago

Connect
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#14,289
top 64%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 03:32 UTC5d ago 0 – running 0
Wed 7 Oct, 21:24 UTC6d ago 1 – 1.3 days 0
Wed 30 Sep, 06:41 UTC14d ago 3 halved by day 1 7.6 days 0
Sat 26 Sep, 17:58 UTC17d ago 5+1 queue halved by day 1 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on A Rust Server?

On 40 slots, A Rust Server has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1.

How is A Rust Server ranked?

Ranked #14,289 on seven-day player hours, A Rust Server is in the top 64% of all ranked servers.

Server tags and lists

Where does A Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count A Rust Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Rust Server?

The game's server browser reads the tags that A Rust Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on A Rust Server?

A Rust Server runs a procedural map of size 3,000 with seed 1, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does A Rust Server use?

You will not find a gather rate in the name A Rust Server. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. VAC anti-cheat is active.

Server info

What version is A Rust Server running?

A Rust Server uses Rust network protocol 2634 and build 167398 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the performance like on A Rust Server?

The last 48 hours saw it average 127 server fps, never going under 10. At its peak, it held 47,509 entities: everything from buildings to deployables and more. Memory usage peaked at 2,048 MB. A climbing entity count and low fps are the source of the lag players feel.

Where can A Rust Server be found?

There is no region published by A Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 166.1.144.13:25957 is its address.

How reliable is A Rust Server?

A Rust Server is online at the moment. Based on the uptime it reports, the last restart was roughly 2 days 12 hours ago. Across the last 7 full days, it was online for 147 of 168 hours, or 88%. The first time Top Rust Servers saw it was on 21 September 2026.

Wipe cycle

What happens on wipe day on A Rust Server?

Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

When does A Rust Server wipe?

There is no way to predict the next wipe on A Rust Server, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 20 hours ago.

How to join

What is the process to join A Rust Server?

To connect manually, open the console with F1 and type client.connect 166.1.144.13:25957. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://aurorix.net.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players Player slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.