RS-15967Community server
HapticSpike
Offline 167.114.157.40:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on HapticSpike?
HapticSpike is offline at this moment; the last signal was 2 days 23 hours ago. Over the past seven days, the average player count was 0.
Where does HapticSpike sit in the rankings?
The last seven days of player hours place HapticSpike at #15,967, in the top 71% of ranked servers.
Tags and filters
Where does HapticSpike appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find HapticSpike: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on HapticSpike?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): There are 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags HapticSpike publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on HapticSpike?
HapticSpike uses a procedural map, which the game generates.
Which settings and rules apply on HapticSpike?
No gather rate is given in the name HapticSpike. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server details
What version is HapticSpike running?
On Linux, HapticSpike operates Rust network protocol 2634 and build 167398. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for HapticSpike?
A region is not published by HapticSpike. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 167.114.157.40:28015 is its address.
What is the uptime of HapticSpike?
The server HapticSpike is down at the moment, with its last appearance 2 days 23 hours ago. Across the last 2 full days, it was online for 0 of 48 hours, or 0%. It was first observed by Top Rust Servers on 10 October 2026.
Wipe schedule
How often does HapticSpike wipe?
The record holds too few wipes to determine HapticSpike's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 2 days 23 hours ago.
Joining the server
What is the process to join HapticSpike?
Use the console: open Rust, press F1, and type client.connect 167.114.157.40:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.