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Live Servers11,724 Players74,707 Populated4,017 Fresh wipes · 3h173 Scanevery 5 min

RS-12157Community server

4Netplayers t0pwallss Community Host Madrid [ESP]

Online 167.17.71.207:27600 checked 9m ago

Connect
Players now
1/ 16
6% full
7-day average
1
peak 1
Rank
#12,157
top 54%
Last wipe
3h ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

AveragePeakWipe
00.250.50.75116:0017:0018:0019:00Wiped Tue 13 Oct, 16:36 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
01020304016:0017:0018:0019:00Wiped Tue 13 Oct, 16:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
No rank history yet.

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on 4Netplayers t0pwallss Community Host Madrid [ESP]?

On 16 slots, 4Netplayers t0pwallss Community Host Madrid [ESP] has 1 players at this moment. Over seven days it averaged 1, and the highest point was 1. The busiest point in the last 48 hours was 17:00 UTC, when it averaged 1 players.

How is 4Netplayers t0pwallss Community Host Madrid [ESP] ranked?

The last seven days of player hours place 4Netplayers t0pwallss Community Host Madrid [ESP] at #12,157, in the top 54% of ranked servers.

Tags and filters

Where does 4Netplayers t0pwallss Community Host Madrid [ESP] show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count 4Netplayers t0pwallss Community Host Madrid [ESP] among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on 4Netplayers t0pwallss Community Host Madrid [ESP]?

gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): There are 16 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank are the tags 4Netplayers t0pwallss Community Host Madrid [ESP] publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What map is used on 4Netplayers t0pwallss Community Host Madrid [ESP]?

The map on 4Netplayers t0pwallss Community Host Madrid [ESP] is procedural, size 4,000, seed 1234567890, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What does 4Netplayers t0pwallss Community Host Madrid [ESP] run for rules and settings?

No gather rate is given in the name 4Netplayers t0pwallss Community Host Madrid [ESP]. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is active.

Server info

What version is 4Netplayers t0pwallss Community Host Madrid [ESP] running?

On Linux, 4Netplayers t0pwallss Community Host Madrid [ESP] operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.

Is 4Netplayers t0pwallss Community Host Madrid [ESP] lag-free?

The last 48 hours saw it average 30 server fps, never going under 30. At its peak, it held 89,177 entities: everything from buildings to deployables and more. Its memory use reached 1,770 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can 4Netplayers t0pwallss Community Host Madrid [ESP] be found?

There is no region published by 4Netplayers t0pwallss Community Host Madrid [ESP]. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 167.17.71.207:27600.

Is 4Netplayers t0pwallss Community Host Madrid [ESP] currently online?

Right now, 4Netplayers t0pwallss Community Host Madrid [ESP] is up and running. The uptime it gives suggests a restart around 2 hours ago. Its first appearance in Top Rust Servers was on 13 October 2026.

Wipe cycle

When does 4Netplayers t0pwallss Community Host Madrid [ESP] wipe?

The record holds too few wipes to determine 4Netplayers t0pwallss Community Host Madrid [ESP]'s pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 3 hours ago.

Joining the server

How can I connect to 4Netplayers t0pwallss Community Host Madrid [ESP]?

To connect, start Rust, hit F1, and enter client.connect 167.17.71.207:27600. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players There are 16 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.