RS-15871Community server
Loot Gettin
Offline 169.155.232.208:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Loot Gettin?
Loot Gettin is offline at this moment; the last signal was 19 days 8 hours ago.
What is the ranking of Loot Gettin?
On player hours across seven days, Loot Gettin is #15,871, inside the top 71% of all ranked servers.
Tags and filters
Where does Loot Gettin show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Loot Gettin: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Loot Gettin?
The game's server browser reads the tags that Loot Gettin publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): It has 2 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on Loot Gettin?
Loot Gettin uses a procedural map, which the game generates.
What settings and rules does Loot Gettin use?
You will not find a gather rate in the name Loot Gettin. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server details
What is the Rust version on Loot Gettin?
Rust network protocol 2633 and build 163794 is what Loot Gettin runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Loot Gettin?
A region is not published by Loot Gettin. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 169.155.232.208:28015.
How reliable is Loot Gettin?
Loot Gettin is offline now; the last time it was seen was 19 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 24 September 2026.
Wipe details
On what schedule does Loot Gettin wipe?
The record holds too few wipes to determine Loot Gettin's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 3 hours ago.
Connection
How can I connect to Loot Gettin?
To connect manually, open the console with F1 and type client.connect 169.155.232.208:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.