RS-···Community server
Test Server
Offline 172.59.64.188:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Test Server?
Currently, Test Server is offline; the last sighting was 30 days 8 hours ago.
Tags and filters
Where does Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Test Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server?
The game's server browser reads the tags that Test Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Test Server?
A procedural map, created by the game, is in use on Test Server.
Which settings and rules apply on Test Server?
The name Test Server does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server info
What Rust version is Test Server on?
Rust network protocol 2633 and build 163794 is what Test Server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Test Server?
No region is published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 172.59.64.188:28015.
Is Test Server currently online?
Currently offline is Test Server, last seen 30 days 8 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
When does Test Server wipe?
The record holds too few wipes to determine Test Server's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 30 days 8 hours ago.
Connection
How can I connect to Test Server?
Use the console: open Rust, press F1, and type client.connect 172.59.64.188:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.