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Live Servers11,692 Players85,138 Populated4,160 Fresh wipes · 3h158 Scanevery 5 min

RS-14895Community server

Rusty Trombone | No Decay

Online 172.81.129.106:28015 checked 9m ago

Connect
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#14,895
top 67%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:19 UTC11d ago 1 – running 0
Fri 2 Oct, 04:31 UTC12d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Rusty Trombone | No Decay?

Rusty Trombone | No Decay is showing 0 players on 40 slots right now. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 16:00 UTC, with an average of 0 players.

What is the ranking of Rusty Trombone | No Decay?

On player hours across seven days, Rusty Trombone | No Decay is #14,895, inside the top 67% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Rusty Trombone | No Decay?

These Top Rust Servers lists include Rusty Trombone | No Decay: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Rusty Trombone | No Decay?

gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned are the tags Rusty Trombone | No Decay publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What is the map on Rusty Trombone | No Decay?

The map on Rusty Trombone | No Decay is procedural, size 4,000, seed 1731619516, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does Rusty Trombone | No Decay use?

No gather rate is given in the name Rusty Trombone | No Decay. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.

About the server

What version is Rusty Trombone | No Decay running?

On Linux, Rusty Trombone | No Decay operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

What is the performance like on Rusty Trombone | No Decay?

The last 48 hours saw it average 208 server fps, never going under 149. The maximum entities it carried was 92,062, covering buildings, deployables and the rest. Its memory use reached 4,381 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Rusty Trombone | No Decay?

No region is published by Rusty Trombone | No Decay. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 172.81.129.106:28015.

What is the uptime of Rusty Trombone | No Decay?

The server Rusty Trombone | No Decay is currently online. The uptime it gives suggests a restart around 11 days 16 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on Rusty Trombone | No Decay?

Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 0 hours in.

How often does Rusty Trombone | No Decay wipe?

The record holds too few wipes to determine Rusty Trombone | No Decay's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 18 hours ago.

How to join

How can I connect to Rusty Trombone | No Decay?

To connect manually, open the console with F1 and type client.connect 172.81.129.106:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp40
Max players Player slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Running game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.