RS-13806Community server
Local Staging Test
Offline 175.38.78.203:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Local Staging Test?
Currently, Local Staging Test is offline; the last sighting was 11 days 19 hours ago.
How is Local Staging Test ranked?
On player hours across seven days, Local Staging Test is #13,806, inside the top 60% of all ranked servers.
Tags and filters
Where does Local Staging Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Local Staging Test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Staging Test?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166465 (Build): Game build: 166465; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags Local Staging Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Local Staging Test?
A procedural map, created by the game, is in use on Local Staging Test.
What settings and rules does Local Staging Test use?
You will not find a gather rate in the name Local Staging Test. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.
Server info
What is the Rust version on Local Staging Test?
On Windows, Local Staging Test operates Rust network protocol 2634 and build 166465. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Local Staging Test?
A region is not published by Local Staging Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 175.38.78.203:28015.
How reliable is Local Staging Test?
The server Local Staging Test is down at the moment, with its last appearance 11 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 1 October 2026.
Wipe schedule
When does Local Staging Test wipe?
The record holds too few wipes to determine Local Staging Test's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 18 hours ago.
How to join
What are the steps to join Local Staging Test?
Use the console: open Rust, press F1, and type client.connect 175.38.78.203:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.