RS-10546Community server
local-test
Offline 176.108.22.217:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on local-test?
local-test is offline at this moment; the last signal was 3 days 1 hours ago. A seven-day average of 1 players was reached, peaking at 1.
How is local-test ranked?
Ranked #10,546 on seven-day player hours, local-test is in the top 48% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry local-test?
These Top Rust Servers lists include local-test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on local-test?
Published by local-test for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Running game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on local-test?
local-test uses a procedural map, which the game generates.
What settings and rules does local-test use?
You will not find a gather rate in the name local-test. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is inactive.
About the server
What is the Rust version on local-test?
Rust network protocol 2634 and build 167398 is what local-test runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the location of local-test?
No region is published by local-test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 176.108.22.217:28015.
How reliable is local-test?
Currently offline is local-test, last seen 3 days 1 hours ago. Across the last 3 full days, it was online for 1 of 72 hours, or 1%. The first time Top Rust Servers saw it was on 11 October 2026.
Wipe cycle
How often does local-test wipe?
The record holds too few wipes to determine local-test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 8 hours ago.
Connection
What is the process to join local-test?
To connect manually, open the console with F1 and type client.connect 176.108.22.217:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.