RS-16008Community server
Test
Offline 176.109.176.182:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Test?
Currently, Test is offline; the last sighting was 7 days 20 hours ago.
How is Test ranked?
On player hours across seven days, Test is #16,008, inside the top 72% of all ranked servers.
Tags, lists, and filters
Where does Test show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Test?
A procedural map, created by the game, is in use on Test.
What settings and rules does Test use?
No gather rate is given in the name Test. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server details
What is the Rust version on Test?
Rust network protocol 2634 and build 166652 is what Test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Test?
A region is not published by Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 176.109.176.182:28015 is its address.
What is the uptime of Test?
Test is offline now; the last time it was seen was 7 days 20 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 6 October 2026.
Wipe schedule
When does Test wipe?
Too few wipes are recorded for Test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 7 days 21 hours ago.
How to join
How can I connect to Test?
To connect, start Rust, hit F1, and enter client.connect 176.109.176.182:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.