RS-15971Community server
TEST
Offline 176.123.247.101:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TEST?
Currently, TEST is offline; the last sighting was 9 days 12 hours ago.
What is the ranking of TEST?
The last seven days of player hours place TEST at #15,971, in the top 71% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TEST?
These Top Rust Servers lists count TEST among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on TEST?
A procedural map, created by the game, is in use on TEST.
Which settings and rules apply on TEST?
No gather rate is given in the name TEST. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server details
What version is TEST running?
Rust network protocol 2634 and build 166652 is what TEST runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for TEST?
A region is not published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 176.123.247.101:28015.
Is TEST currently online?
Currently offline is TEST, last seen 9 days 12 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 5 October 2026.
Wipe schedule
When does TEST wipe?
Not enough wipe data exists yet to identify the rhythm of TEST. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 18 hours ago.
Joining the server
What are the steps to join TEST?
To connect, start Rust, hit F1, and enter client.connect 176.123.247.101:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.