RS-16953Community server
Testserver
Offline 176.191.115.19:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Testserver?
Testserver is offline at this moment; the last signal was 17 days 18 hours ago.
Where does Testserver sit in the rankings?
On player hours across seven days, Testserver is #16,953, inside the top 72% of all ranked servers.
Server tags and lists
Where does Testserver show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Testserver: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Testserver?
The game's server browser reads the tags that Testserver publishes: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on Testserver?
A procedural map, created by the game, is in use on Testserver.
What settings and rules does Testserver use?
No gather rate is given in the name Testserver. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC on.
About the server
What version is Testserver running?
On Linux, Testserver operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
What is the server location for Testserver?
There is no region published by Testserver. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 176.191.115.19:28015 is its address.
Is Testserver currently online?
The server Testserver is down at the moment, with its last appearance 17 days 18 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 27 September 2026.
Wipe schedule
How often does Testserver wipe?
Not enough wipe data exists yet to identify the rhythm of Testserver. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 17 days 18 hours ago.
How to join
How can I connect to Testserver?
Use the console: open Rust, press F1, and type client.connect 176.191.115.19:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.