RS-15454Community server
Local Unity 6 Test
Offline 176.210.20.162:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Local Unity 6 Test?
Local Unity 6 Test is offline at this moment; the last signal was 25 days 4 hours ago.
What is the ranking of Local Unity 6 Test?
Ranked #15,454 on seven-day player hours, Local Unity 6 Test is in the top – of all ranked servers.
Tags and filters
Where does Local Unity 6 Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Local Unity 6 Test among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Unity 6 Test?
The game's server browser reads the tags that Local Unity 6 Test publishes: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): It has 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): Running game build 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on Local Unity 6 Test?
A procedural map, created by the game, is in use on Local Unity 6 Test.
Which settings and rules apply on Local Unity 6 Test?
You will not find a gather rate in the name Local Unity 6 Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is inactive.
Server info
What is the Rust version on Local Unity 6 Test?
Local Unity 6 Test uses Rust network protocol 2633 and build 163794 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Local Unity 6 Test?
There is no region published by Local Unity 6 Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 176.210.20.162:28015.
What is the uptime of Local Unity 6 Test?
Local Unity 6 Test is offline now; the last time it was seen was 25 days 4 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 19 September 2026.
Wipe details
On what schedule does Local Unity 6 Test wipe?
Not enough wipe data exists yet to identify the rhythm of Local Unity 6 Test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 27 days 5 hours ago.
Connection
What is the process to join Local Unity 6 Test?
To connect, start Rust, hit F1, and enter client.connect 176.210.20.162:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.