RS-15204Community server
Rust Devblog 227
Online 176.215.184.231:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC2h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Rust Devblog 227?
Rust Devblog 227 is showing 0 players on 100 slots right now. Its seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 15:00 UTC, when it averaged 0 players.
What is the ranking of Rust Devblog 227?
Ranked #15,204 on seven-day player hours, Rust Devblog 227 is in the top 69% of all ranked servers.
Server tags and lists
Where does Rust Devblog 227 appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Rust Devblog 227 among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours.
What is the meaning of the tags on Rust Devblog 227?
Published by Rust Devblog 227 for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; v2219 (Protocol): To join, your game must be on protocol 2219; ptrak (Networking): This uses RakNet, Rust's default network layer; h21aa53ea (Custom tag): A non-standard tag, added by the owner or a plugin; stok (Custom tag): A non-standard tag, added by the owner or a plugin. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Rust Devblog 227?
Rust Devblog 227 uses a procedural map, which the game generates.
What does Rust Devblog 227 run for rules and settings?
The name Rust Devblog 227 does not state a gather rate. No group limit is published. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What Rust version is Rust Devblog 227 on?
Rust Devblog 227 uses Rust network protocol 2219 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Rust Devblog 227?
There is no region published by Rust Devblog 227. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 176.215.184.231:28015.
How reliable is Rust Devblog 227?
The server Rust Devblog 227 is currently online. The first time Top Rust Servers saw it was on 15 October 2026.
Wipe details
When does Rust Devblog 227 wipe?
The record holds too few wipes to determine Rust Devblog 227's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 hours ago.
How to join
What are the steps to join Rust Devblog 227?
To connect, start Rust, hit F1, and enter client.connect 176.215.184.231:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.